
Company
MuHa Games came into existence in the early months of 2010 as a two-person effort at making games and our first completed productions were browser/flash games. This allowed us to learn the basics of project management (and other useful words, such as “deadlines”) so, as a next step, we decided to take a dive into PC-Win platform. When Thea: The Awakening arrived to Steam Early Access in 2015, we were finally able to leave our employments and start a proper game development studio. Since then, we're the proud parents of Thea 2: The Shattering, co-parents of Master of Magic Remake, and currently we're baking our newest baby aka the Project.
Main releases, remasters, remakes, and ports.
Add-ons, expansions, episodes, and seasons.